The Entrepreneurship Hatchery  ☰ 

Makermax

Value Proposition

With the proliferation of digital gaming and other interactive technologies, the short attention span of children concerning schoolwork is a ubiquitous problem. Gaming and online media can expose children to a wide range of experiences in short periods of time, yet they continue to struggle with assigned learning, often without tangible or desirable rewards in the end. Additionally, most schools continue to provide a largely theoretical learning environment for children, offering limited arenas to engage in topics that interest them interactively.